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How To Add Friends On Identity V

Welcome New or Returning players to Identity V!

This page contains various information and links to aid answer questions and get you lot started with playing the game with confidence! Identity V is an asymmetrical 1 versus 4 multiplayer online game, where 1 Hunter tries to capture 4 Survivors without them completing the Cipher Machines and escaping through the Exit Gates.

Downloading the Game

The game tin can be downloaded on a mobile device or on PC from the official website here . It will need to be connected to a Facebook account, a Twitter account, an e-mail, and/or a Google Play account.

Differences between PC and Mobile

  • PC: generally improve internet connection, actions spread between unlike buttons, slightly smaller player pool (resulting in longer expect times for Survivors)
  • Mobile: internet connexion dependent on fluctuating wifi, can exist a phone or tablet, all deportment are activated through touching and/or tapping the screen, slightly larger player pool (resulting in shorter await times)

FAQ of Mutual Problems

A FAQ of mutual issues while running the game can be establish here.

Starting the Game

Before you can play multiplayer, the game will start with the opening cutscene and the story-heavy Tutorial, which starts by asking for your in-game nickname as the detective'south alias. Your nickname can exist inverse later.

  • It is recommended new players complete this tutorial and practice not skip it, every bit it will go over most of the basics of playing equally a Survivor and a Hunter.

Yous can too see a more thorough breakdown of gameplay elements and objectives here.

Once you have completed the tutorial, yous are left in the main Vestibule as the detective Orpheus.

  • The main menu to admission actual matches tin can be found by walking up to the bookshelf and clicking "Read Diary." This carte will contain links to Rank matches (open up three times a day for 2 hours each period), Quick/Normal matches (always open), Custom matches (do rounds with friends or Bots), and other minigames like Blackjack and Duo Hunters.

GUIs

The GUI (Game User Interface) is what appears around your screen while playing. There is one for the Antechamber, and a unlike i for use during matches

  • Lobby GUI: Institute while standing in Lobby. Contains access to Illusion Hall, Calendar with Ongoing Events (and connects to Consequence Store),
  • In-Game GUI: Found when participating in a lucifer. Contains in-game messaging organisation, emotes, status of survivors, Persona Web traits, so on.
    • A round sonar-similar map is also included, which will show which direction you are facing, and opposing players will show up every bit a red dot on it when facing them.

  • Logic Path : This is a lath game-similar carte du jour, where you lot roll 4-sided Dice to obtain in-game currencies (like Clues). Dice are gained from points earned from participating in matches.
    • It is accessed past walking upward to the Arm Chair and clicking "Logic Path."
  • Illusion Hall: The store where you lot tin can purchase new characters, outfits and accessories for your characters, and other things for Clues (currency for participation in matches), Fragments (currency for participation in events and essences), or Echoes (currency bought for existent money).
    • It can exist accessed by either clicking on the Painting Icon part of the Lobby GUI, or by walking upwardly to the Muse painting and clicking on it.
  • Upshot Store: This has its own special currency called Spyglasses, and has admission to a a few odds and ends.
    • The Event Store can be reached by pressing on the first "message board" icon, then clicking on the top right "Event Store" icon.

Playing the Game

Controls

Mobile: Move is accomplished with joystick on the bottom-left portion of the screen on mobile. Deportment tin exist selected by borer icons on-screen. Photographic camera can be moved by dragging finger anywhere else on screen. The icons location can be changed nether Setting

PC: Movement is achieved with the WASD keys on the keyboard. Different actions have their own cardinal, listed below. The camera tin can exist moved past moving the mouse:

  • Settings = Esc
  • In-game messages = C
    • Reporting Progress of Cipher, Gate, or healing = Alt + C
  • Crouch = Ctrl
  • Run = Shift
  • Vaulting/Pallets = Infinite
  • Using abilities/items = numbers 1-3
  • Using Nil/Rocket Chair = Q
  • Calibrations = Infinite
  • Struggle = tapping A+D
  • Set on = Left click (hold for charged attack)

These basic keys are Default. They can exist changed nether Setting

Maps

Although you will acquire the maps over fourth dimension past playing on them, it can exist like shooting fish in a barrel to get lost on them starting out. Check out information on the game maps here. Practicing using custom matches is also a great idea.

Survivor Tips

As Survivor, your goal is to work with your three teammates to decode five Cipher Machines out of 7, then escape out of either of the two Leave Gates or the Dungeon. If at least three Survivors escape, your team volition win the friction match.

For more information on how to play the game, yous can check out the in depth beginners guide and the in depth gameplay guide.

  • The Dungeon is a metallic hatch that is spawned at one of several set spawn points on the map once 2 Cipher Machines have been completed. It volition merely open up when 1 Survivor is left on the map, who tin can so jump through to escape.
  • The panel to open the Exit Gates volition light up in bright orange one time 5 Cipher Machines are completed.
  • Characters that are bad at escaping the Hunter in chases (Mind's Eye, Mechanic, etc) should do their best to stay out of them, more often than not past existence sneaky and crouching backside walls and other objects when the Hunter is near.
  • Always do your all-time to rescue a chaired teammate before the halfway bespeak (the orange line) or they will die adjacent time they are chaired. Proficient rescuers volition ofttimes effort to take a hit for the already-injured teammate after rescuing, unless they are also injured (Mercenary is good rescuer as he can have 3 hits before getting downed).
  • Sound is important. Objects that make noise the hunter can easily hear: Cipher Machines, Dropping Pallets, Chests. Headphone-using hunters can hear healing Survivors, Survivors opening chests and Survivors in lockers. If yous run while vaulting a pallet or window, a racket cue will be given to the Hunter, revealing where you are - crouch while vaulting if you are trying to be sneaky.
  • When you run, yous exit brightly colored scratch marks on the footing that the Hunter can meet. These will disappear afterward a set period of time.
  • Characters with a stun ability can knock Survivors tied with balloons out of the Hunter's hand; from easiest to hardest to do: Enchantress, Prospector, Forward, Wildling, and Prisoner. Cowboy is besides able to steal a ballooned Survivor from a Hunter.
  • At the start of the friction match survivors can determine what hunter they are playing against by looking at the map carefully (e.g. Smiley Face's Rocket Parts, Photographer'due south Cameras, Mad Eyes' Consoles Geisha's Butterflies)
  • Commonly used Persona Spider web Traits: Borrowed Time, Go out Path, Tide Turner, Broken Windows, Sticker. More Suggested Persona Traits for Survivors can exist constitute on the linked folio.

Hunter Tips

Every bit a Hunter, your goal is to grab all of the Survivors and put them in Rocket Chairs without letting them escape. As long as 3 Survivors are eliminated, it counts as a win. Each Survivor has a inaugural to when the Rocket Chair takes them out of the game, and at well-nigh can be rescued twice, as the tertiary chair volition always take them out of the game.

For more information on how to play the game, you lot can check out the in depth beginners guide and the in depth gameplay guide.

  • If a Survivor passes the halfway point (the glowing orange line) while on their first chair, they will be taken out of the game if chaired a 2nd fourth dimension. If you can continue the rescuer from rescuing before half and so it will be easier on you later.
  • All regular attacks that hit a Survivor or an occupied Rocket Chair will result in a relatively long recovery animation. Any power or attack that does not result in the recovery blitheness should be used when available. Getting a hit on a Survivor while dropping from a ledge will not result in an animation.
  • Audio is of import. You can hear Survivors as they do certain actions, and the game will also requite yous a visual and audio cue whenever a Survivor vaults a dropped pallet or window (unless they are crouched) or when they fail a scale. With headphones, or by listening closely, you can hear Survivors breathe in lockers, healing Survivors, and injured Survivors.
  • When Survivors run, they leave brightly colored scratch marks that you tin can see. These will disappear later a ready period of time.
  • If you are going against multiple Stunner Survivors (Enchantress, Prospector, Forrard, Wildling, Prisoner), make sure to equip Excitement, and/or put on the persona traits Rage and Drastic Fight.
  • Unremarkably used Persona Web Traits: Detention, Tinnitus, Confined Infinite, Impact, Wanted Order. More Suggested Persona Traits for Hunters can be institute on the linked folio.

Further Data

  • For commonly used words and phrases, please become to the Glossary of Game Terms folio.
  • A continuation of tips and guides for beginners are constitute here.

Source: https://id5.fandom.com/wiki/New_Player_Guide

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